Breaking the Bank
The classic prologue to the Henry Stickmin saga. Try 6 hilarious tools to break into a desert bank vault.
Breaking the Bank
The classic prologue to the Henry Stickmin saga. Try 6 hilarious tools to break into a desert bank vault.
About Breaking the Bank
Breaking the Bank (2008) is the legendary debut chapter of the Henry Stickmin franchise created by PuffballsUnited. Henry attempts to break into a solitary bank vault in the desert using six hilarious gadgets: Shovel, Explosives, Teleporter, Laser Drill, Wrecking Ball, and Money Bag.
đ¯Mission Objective
Test all six heist tools to discover how Henry ends up in prison for the sequel!
đšī¸How to Play
Click on one of the six gadgets on screen and enjoy the animated outcome. Every choice leads to a distinct comedic fail or sequence.
đŽGame Controls
| Input / Device | Key / Action | Function |
|---|---|---|
| mouse | Left Click | Select heist tools |
đĄPro Gameplay Tips
- âĸTry the Teleporter for one of the most iconic fails in Flash gaming history.
- âĸThe Money Bag is the canonical choice that leads directly into Escaping the Prison.
Game Information & Metadata
đBranching Endings Guide • Breaking the Bank
1 Unique EndingsHenry hides in a money bag and is brought into the bank vault by guards, but gets locked inside and caught on camera.
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Infiltrating the Airship
Infiltrate the Toppat Clan airship with 4 distinct branching endings.
âBreaking the Bank FAQs
Is there a successful way to steal the money in Breaking the Bank?â
Every tool results in a funny fail, but the Money Bag option allows Henry into the vault (setting up Escaping the Prison).