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Stickman Escape
Point & Click â€ĸ Adventure â€ĸ Choice-BasedHenry Stickmin Ep 4

Infiltrating the Airship

Infiltrate the Toppat Clan airship with 4 distinct branching endings.

Infiltrating the Airship
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Infiltrating the Airship

Infiltrate the Toppat Clan airship with 4 distinct branching endings.

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Authorized Sandbox • High Performance

About Infiltrating the Airship

Infiltrating the Airship (2013) raises the stakes dramatically. Captured by the Government, Henry is offered a full pardon if he helps bring down the notorious Toppat Clan aboard their flying Zeppelin.

đŸŽ¯Mission Objective

Decide whether to assist the Government, join the Toppat Clan, or pursue personal riches.

đŸ•šī¸How to Play

Choose your mission approach (Earpiece, Cannon, Glider) and decide your allegiance across branching choices.

🎮Game Controls

Input / DeviceKey / ActionFunction
mouseLeft ClickChoose mission choices

💡Pro Gameplay Tips

  • â€ĸEach entry method leads to a completely different story route and ending.
  • â€ĸLook out for Charles Calvin, the Government helicopter pilot and fan-favorite character.

Game Information & Metadata

DEVELOPER
PuffballsUnited
PLATFORM
Web Browser, Desktop
MOBILE READY
Yes (Touchscreen)
LICENSING
editorial reference

🏆Branching Endings Guide • Infiltrating the Airship

4 Unique Endings
Government Supported Private Investigator (GSPI)

Henry faithfully assists the government and earns his pardon.

Path: Earpiece route
Relentless Bounty Hunter (RBH)

Henry captures Reginald Copperbottom single-handedly.

Path: Combat cannon route
Pure Thief (PBT)

Henry steals the Toppat ruby and escapes on his own.

Path: Sticky hand / Ruby vault
Rapidly Promoted Executive (RPE)

Henry betrays the Government and becomes leader of the Toppat Clan.

Path: Airship bridge negotiation

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❓Infiltrating the Airship FAQs

How many endings are in Infiltrating the Airship?↓

There are 4 unique endings: GSPI, RBH, PBT, and RPE, which directly branch into the finale Fleeing the Complex.